Complete Editing Environment

Complete Editing EnvironmentUnreal Editor makes it Happen. This WYSIWYG tool allows for content creation at lightning speed. The editor itself is actually a suite of tools designed for realizing your content as quickly and easily as possible. For example, you can test gameplay in one window while you edit content in another.

Editing screenshot

UnrealEd’s power is readily available and easily accessed. It gives you everything you need to build your world in record time. Its brush-based architectural system lets you create huge environments via drag-and-drop.

UnrealEd features the following tools:

  • Terrain Editor, a landscape design tool. Supports geometry editing and painting of alpha layers onto terrain to control blending and decoration, collision data and displacement maps.
  • Material Editor, an intuitive visual tool for designing materials and shaders.
  • Mesh Editor, for previewing meshes and adjusting physics properties. Also includes support for simplification of meshes, generating LODs and texture coordinates and fracturing objects.
  • Animation Editors, for configuring skeletal animation behavior, designing complex animation states, and binding them to in-game events such as sounds and script notifications.
  • Foliage Editor, based on the tree creation and modeling tools of SpeedTree, for highly customized design of a wide array of trees, plants, flowers, etc.
  • Unreal PhAT, the Physics Asset Tool for creating physics rigs for characters and objects (e.g. ragdolls).
  • Unreal Cascade, a particle physics and environmental effects editor.
  • Unreal Matinee, a powerful tool for authoring in-game cinematics.
  • Unreal Kismet, a visual scripting language.
  • UI Editor, a style-based designer for user interfaces. Includes built-in support for importing True Type fonts.
  • Sound Cue Editor, for sequencing audio events and adjusting sound properties.
  • Post-process editor, for chaining together after-effects such as motion blur and depth of field.
  • Unreal Content Browser, a powerful Object Browser for organizing game assets of all types, including a robust Content Tagging system.
  • Scene Manager, with ample geometry and lighting statistics to help your teams optimize scene complexity and performance.
  • Reference Graph viewer, to keep track of your level’s asset dependencies automatically.