UnrealEd’s power is readily available and easily accessed. It gives you everything you need to build your world in record time. Its brush-based architectural system lets you create huge environments via drag-and-drop.
UnrealEd features the following tools:
- Terrain Editor, a landscape design tool. Supports geometry editing and painting of alpha layers onto terrain to control blending and decoration, collision data and displacement maps.
- Material Editor, an intuitive visual tool for designing materials and shaders.
- Mesh Editor, for previewing meshes and adjusting physics properties. Also includes support for simplification of meshes, generating LODs and texture coordinates and fracturing objects.
- Animation Editors, for configuring skeletal animation behavior, designing complex animation states, and binding them to in-game events such as sounds and script notifications.
- Foliage Editor, based on the tree creation and modeling tools of SpeedTree, for highly customized design of a wide array of trees, plants, flowers, etc.
- Unreal PhAT, the Physics Asset Tool for creating physics rigs for characters and objects (e.g. ragdolls).
- Unreal Cascade, a particle physics and environmental effects editor.
- Unreal Matinee, a powerful tool for authoring in-game cinematics.
- Unreal Kismet, a visual scripting language.
- UI Editor, a style-based designer for user interfaces. Includes built-in support for importing True Type fonts.
- Sound Cue Editor, for sequencing audio events and adjusting sound properties.
- Post-process editor, for chaining together after-effects such as motion blur and depth of field.
- Unreal Content Browser, a powerful Object Browser for organizing game assets of all types, including a robust Content Tagging system.
- Scene Manager, with ample geometry and lighting statistics to help your teams optimize scene complexity and performance.
- Reference Graph viewer, to keep track of your level’s asset dependencies automatically.

