UDK supports all modern per-pixel lighting and rendering techniques, including normal mapped, parameterized Phong lighting; custom artist-controlled per material lighting models including anisotropic effects; virtual displacement mapping; light attenuation functions; pre-computed shadow masks and directional light maps.
UDK provides volumetric environmental effects that integrate seamlessly into any environment. Camera, volume and opaque object interactions are all handled per-pixel. Worlds created with UDK can easily feature multi-layered, global fog height and fog volumes of multiple densities.
UDK also supports real-time structural analysis for producing destructible environments as well as high-performance texture streaming.
Additionally, UDK’s scalability settings ensure your game will play on a wide range of PC configurations.

