Terrain

TerrainUDK's artist-driven terrain system lets you place and customize vegetation, structures and countless points of interest throughout your game world.
Terrain in UDK is easy to edit and alter to create compelling levels and worlds.

Editing screenshot
  • Terrain building and editing tool
    • Uses a dynamically deformable base height map extended by multiple layers of smoothly blended materials including displacement maps, normal maps and arbitrarily complex materials, dynamic LOD-based tessellation and vegetation layers with procedurally-placed meshes.
    • Terrain is considered an actor in UDK, and therefore its shape is easily controlled via a height map in a paintbrush-like manner. Painting and sculpting geography is a simple task handled with the sweep of the mouse.
  • Artist-controlled layers of procedural weathering
    • For example, you can place grass and vegetation on the flat areas of terrain, rock on high slopes and snow atop peaks.
    • Grass and other foliage can be added either as a material or as decorations called DecoLayers. Materials allow foliage to be instantly added to entire map sections while DecoLayers offer deeper placement control.
  • Advanced controls over lighting and collision              
    • Lightmaps, shadowmaps and collision properties can be edited in detail in order to make the terrain look and perform realistically.